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Necromancy/Salesman Set
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Necromancy/Salesman Set
Name of Power: Dead Raise/Zombie Strength
Image of what it does:
Strengths:
Zombie Strength
[During Battle]
Zombie's strength is unbound and uses the full extent of their Adrenals giving them strength and speed to finish their job.
Dead Raise
[Non-Battle]
Raises all types of dead beings from the dead and force them into Abrafo's bidding, Can be used in non-battle. Cannot Raise Zombie Prototypes.
weaknesses:
[During Battle] They need direction of where to go in battle unless they are a zombie prototype.
[During Non-Battle] Vampires aren't one of these, cannot raise undead if they are destroyed completely, need dead bodies
Name of Power: Dead Count
Image of what it does:
Strengths: Allows there to be 10 Zombies to come and attack opponents or Defend Abrafo to their last undying breathe.
weaknesses: 3 post cooldown
Name of Power: Surges (Zombie Prototypes #1)
Image of what it does: These Zombie Prototypes were of Abrafo's twisted experiments grabbing potions and chemicals and of course grabbing bodies of normal human making them into a killing machine of death.
Strengths: There can only be 1 Surge at a time, has supernatural strength and has a hand that can cut through most material except metal, can shoot with its submachine gun on the other.
weaknesses: 5 Post Cooldown, 1 post wait, Reacts to being hit, can dodge hand
Name of Power: The Scouts/Scientists (Zombie Prototype #2)
Image of what it does: A monster made for searching and intelligence with flesh and brains of a scientist they are intelligent of what needs to be done and have more of a free will than most of the others yet remain loyal towards Abrafo as they continue to make more of themselves as well other Zombie Prototypes.
Strengths: 2 can come for back up and aid in combat/retreat, can be killed in 2 posts [1 for each.], they are weak in strength but make for it in speed [Max speed: 80 mph, plating/metal keeps their bodies in place]
weaknesses: 3 Post Wait, 7 Post Cooldown
[Non-Combat] Will not attack people while gathering info unless attacked.
Name of Power: The Rook (Zombie Prototype #3)
Image of what it does: A monster who was injected with all kinds of genes to make it pure muscle and slightly putting metal in some places to make it harder to kill.
Strengths: 1 can be summoned for battle or retreat, forces the opponent to take their focus onto The Rook and not Abrafo. They make up in Defense and Strength enabling for them to crush all material and bend metal with ease.
weaknesses: 6 post wait, 7 post cool down, very slow
Name of Power: Under Progress
Image of what it does: This is where Abrafo will use his powers to create a monster under his own image given his materials and power but within his lab of dead bodies on the floor or create new weapons that will be effective against a race or maybe potions.
Strengths: Can create new monsters, weapons, or even potions.
weaknesses: Non-Battle, Has to be 2 paragraphs long to create a potion, weapon, or new monster.
Name of Power: Zombie Intel
Image of what it does: Abrafo can use zombie to grab intel from other people in order to plan a next set of actions by using the The Scouts or The Normal Ones.
Strengths: Can receive intel from one the zombie(s) as they would come back and tell him in simple English. Non-battle
weaknesses: Intel cannot be obtained if a normal one/scout was killed.
Name of Power: The Normal Ones (Zombie Type #1)
Image of what it does: Through time and planning these zombies are well groomed, stitched up and were able to speak fluently without fail making them look normally human.
Strengths: Can receive intel from others, Can attack other people when about to be hit, Can be used in Non-Battle.
weaknesses: Can be killed off
Name of Power: The Undead Mercenaries (Zombie Type #2)
Image of what it does: These zombies were made from various bodies of soldiers and with that are somewhat groomed and intelligent as they are sold by Abrafo. Equipped with a set of weapons these zombies and protect their new owners until they get hungry.
Strengths: Will never attack Abrafo if a order was given to kill him, they carry, (2) grenades, Model 870tm Express@ Tactical, SMG's, pistols and combat knives, they will carry out any order (except killing Abrafo), Intelligient.
weaknesses: They are like humans, once they get hungry they will attack any animal or other human in vicinity to eat but not their owners.
Image of what it does:
Strengths:
Zombie Strength
[During Battle]
Zombie's strength is unbound and uses the full extent of their Adrenals giving them strength and speed to finish their job.
Dead Raise
[Non-Battle]
Raises all types of dead beings from the dead and force them into Abrafo's bidding, Can be used in non-battle. Cannot Raise Zombie Prototypes.
weaknesses:
[During Battle] They need direction of where to go in battle unless they are a zombie prototype.
[During Non-Battle] Vampires aren't one of these, cannot raise undead if they are destroyed completely, need dead bodies
Name of Power: Dead Count
Image of what it does:
Strengths: Allows there to be 10 Zombies to come and attack opponents or Defend Abrafo to their last undying breathe.
weaknesses: 3 post cooldown
Name of Power: Surges (Zombie Prototypes #1)
Image of what it does: These Zombie Prototypes were of Abrafo's twisted experiments grabbing potions and chemicals and of course grabbing bodies of normal human making them into a killing machine of death.
Strengths: There can only be 1 Surge at a time, has supernatural strength and has a hand that can cut through most material except metal, can shoot with its submachine gun on the other.
weaknesses: 5 Post Cooldown, 1 post wait, Reacts to being hit, can dodge hand
Name of Power: The Scouts/Scientists (Zombie Prototype #2)
Image of what it does: A monster made for searching and intelligence with flesh and brains of a scientist they are intelligent of what needs to be done and have more of a free will than most of the others yet remain loyal towards Abrafo as they continue to make more of themselves as well other Zombie Prototypes.
Strengths: 2 can come for back up and aid in combat/retreat, can be killed in 2 posts [1 for each.], they are weak in strength but make for it in speed [Max speed: 80 mph, plating/metal keeps their bodies in place]
weaknesses: 3 Post Wait, 7 Post Cooldown
[Non-Combat] Will not attack people while gathering info unless attacked.
Name of Power: The Rook (Zombie Prototype #3)
Image of what it does: A monster who was injected with all kinds of genes to make it pure muscle and slightly putting metal in some places to make it harder to kill.
Strengths: 1 can be summoned for battle or retreat, forces the opponent to take their focus onto The Rook and not Abrafo. They make up in Defense and Strength enabling for them to crush all material and bend metal with ease.
weaknesses: 6 post wait, 7 post cool down, very slow
Name of Power: Under Progress
Image of what it does: This is where Abrafo will use his powers to create a monster under his own image given his materials and power but within his lab of dead bodies on the floor or create new weapons that will be effective against a race or maybe potions.
Strengths: Can create new monsters, weapons, or even potions.
weaknesses: Non-Battle, Has to be 2 paragraphs long to create a potion, weapon, or new monster.
Name of Power: Zombie Intel
Image of what it does: Abrafo can use zombie to grab intel from other people in order to plan a next set of actions by using the The Scouts or The Normal Ones.
Strengths: Can receive intel from one the zombie(s) as they would come back and tell him in simple English. Non-battle
weaknesses: Intel cannot be obtained if a normal one/scout was killed.
Name of Power: The Normal Ones (Zombie Type #1)
Image of what it does: Through time and planning these zombies are well groomed, stitched up and were able to speak fluently without fail making them look normally human.
Strengths: Can receive intel from others, Can attack other people when about to be hit, Can be used in Non-Battle.
weaknesses: Can be killed off
Name of Power: The Undead Mercenaries (Zombie Type #2)
Image of what it does: These zombies were made from various bodies of soldiers and with that are somewhat groomed and intelligent as they are sold by Abrafo. Equipped with a set of weapons these zombies and protect their new owners until they get hungry.
Strengths: Will never attack Abrafo if a order was given to kill him, they carry, (2) grenades, Model 870tm Express@ Tactical, SMG's, pistols and combat knives, they will carry out any order (except killing Abrafo), Intelligient.
weaknesses: They are like humans, once they get hungry they will attack any animal or other human in vicinity to eat but not their owners.
Abrafo Cadogan- Posts : 95
Join date : 2014-06-14
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