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Salesmen Weaponry
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Salesmen Weaponry
Name of weapon: Beretta AR 70/90
Type of weapon: Assault Rifle
Image of what it does:
Strengths: Can use magic bullets, 30 Rounds [Full-Auto]
weaknesses: Needs to be reloaded, 1 post cooldown after firing, 1 post cooldown when reloading.
Name of Weapon: Smoke Bombs
Type of Weapon: Defense
Image of what it does:
Strength: Creates a cloud of thick smoke in an 8 yard radius, Enemies are unable to target into or out of the smoke cloud, Allows only Abrafo to escape the battle and not be dragged back into it.
Weaknesses: 3 post wait, lasts for 2 posts.
Name of Weapon: C-4/Detonator
Type of Weapon: Explosive
Image of what it does:
Strength: C4 has a detonation velocity of 8,092 m/s (26,550 ft/s)
Weaknesses: Once the detonator is used, all C4 placed by the player will explode, regardless of the order of placement or location. C4 can be spotted by enemies if not hidden properly, can be disarmed if they have knowledge of explosives, Can be destroyed by other explosions but will cause a chain reaction causing a bigger one.
Name of weapon: Skyhunter
Type of weapon: Pistol
Image of what it does:
Strengths: Carry's special magic bullets, can use average 9mm bullets.
weaknesses: Can only use 6 bullets in the battle, cannot reload until after unless there are extra ammo present on Abrafo.
Name of weapon: Gun Carrier
Type of weapon: Supplementary.
Image of what it does:
Strengths: Enables to carry 5 weapons (guns) into a cloak.
weaknesses: Slows down Abarof
Name of weapon: Bullet Proof Vest
Type of weapon: Defense
Image of what it does:
Strengths: Can take hits from bullets
weaknesses: Slows down Abrarof
Name of weapon: Bandolier
Type of weapon: Supplementary
Image of what it does:
Strengths: Carry's 6 clips of Beretta, 5 clips of Beretta 70/90, 2 clips of each magic bullet type, carrys 6 bullets for Skyhunter.
weaknesses: Slows down Abrarof
Name of weapon: Beretta 92
Type of weapon: Handgun (2x)
Image of what it does:
Strengths: Can use magic bullets,
weaknesses: Holds 12 Rounds, Needs to be reloaded, 1 post cooldown after firing, 1 post cooldown when reloading.
Name of Weapon: Dual Sai's
Type of Weapon: Sharp prong weapon.
Image of what it does:
Strength:
Weakness:
Ammo: Magic Bullets
Type: Fire, Ice, Wind, Holy, Unholy, Earth
Image/Description:
Each bullet varys but they become a ball (Size of a basketball) of the said bullet once leaving the chamber of the gun. It goes as the same speed of a average bullet [Depending on what gun is used.]
Bullet: Fire
Strength: Causes 2nd Degree Burns.
Weakness: Can be doused away with ice or water.
Bullet: Ice
Strength: Becomes hard as a boulder.
Weakness: Can be melted away or smashed/cut
Bullet: Wind
Strength: Can pierce through the toughest winds to reach the target.
Weakness: Could be deflected.
Bullet: Holy
Strength: Can cause sever lacerations and blood loss.
Weakness: Effective to only Demons.
Bullet: Unholy
Strength: Can cause 3rd degree burns and blood loss.
Weakness: Effective to only Angels
Bullet: Earth
Strength: The bullet will shatter in front of Abrafo putting a thick defensive wall of earth to cover him from attacks.
Weakness: Can be used only for defense, can defend against magic attacks but collapses right after.
Strength: Uses a variety of bullets
Magic Bullet
Weakness: There are 10 bullets in each clip enabling a weapon(s) to be used in combat, they have to be loaded and ready after said gun runs out of its normal first clip (If I use up my Beretta Handgun ammo in one, I can load a magic bullet clip where I can use that type until that type is out.), There is a one post cooldown when reloading a clip.
Ammo: Special Bullet (Type #1)
Type: Cadogan Special
Image:
Strength: Can pierce through most material, causes a small hole onto organic/non-organic beings ()
Weakness: Only 6 bullets in Skyhunter, takes 2 post cool down to shoot again.
Type of weapon: Assault Rifle
Image of what it does:
Strengths: Can use magic bullets, 30 Rounds [Full-Auto]
weaknesses: Needs to be reloaded, 1 post cooldown after firing, 1 post cooldown when reloading.
Name of Weapon: Smoke Bombs
Type of Weapon: Defense
Image of what it does:
Strength: Creates a cloud of thick smoke in an 8 yard radius, Enemies are unable to target into or out of the smoke cloud, Allows only Abrafo to escape the battle and not be dragged back into it.
Weaknesses: 3 post wait, lasts for 2 posts.
Name of Weapon: C-4/Detonator
Type of Weapon: Explosive
Image of what it does:
Strength: C4 has a detonation velocity of 8,092 m/s (26,550 ft/s)
Weaknesses: Once the detonator is used, all C4 placed by the player will explode, regardless of the order of placement or location. C4 can be spotted by enemies if not hidden properly, can be disarmed if they have knowledge of explosives, Can be destroyed by other explosions but will cause a chain reaction causing a bigger one.
Name of weapon: Skyhunter
Type of weapon: Pistol
Image of what it does:
Strengths: Carry's special magic bullets, can use average 9mm bullets.
weaknesses: Can only use 6 bullets in the battle, cannot reload until after unless there are extra ammo present on Abrafo.
Name of weapon: Gun Carrier
Type of weapon: Supplementary.
Image of what it does:
Strengths: Enables to carry 5 weapons (guns) into a cloak.
weaknesses: Slows down Abarof
Name of weapon: Bullet Proof Vest
Type of weapon: Defense
Image of what it does:
Strengths: Can take hits from bullets
weaknesses: Slows down Abrarof
Name of weapon: Bandolier
Type of weapon: Supplementary
Image of what it does:
Strengths: Carry's 6 clips of Beretta, 5 clips of Beretta 70/90, 2 clips of each magic bullet type, carrys 6 bullets for Skyhunter.
weaknesses: Slows down Abrarof
Name of weapon: Beretta 92
Type of weapon: Handgun (2x)
Image of what it does:
Strengths: Can use magic bullets,
weaknesses: Holds 12 Rounds, Needs to be reloaded, 1 post cooldown after firing, 1 post cooldown when reloading.
Name of Weapon: Dual Sai's
Type of Weapon: Sharp prong weapon.
Image of what it does:
Strength:
Weakness:
Ammo: Magic Bullets
Type: Fire, Ice, Wind, Holy, Unholy, Earth
Image/Description:
Each bullet varys but they become a ball (Size of a basketball) of the said bullet once leaving the chamber of the gun. It goes as the same speed of a average bullet [Depending on what gun is used.]
Bullet: Fire
Strength: Causes 2nd Degree Burns.
Weakness: Can be doused away with ice or water.
Bullet: Ice
Strength: Becomes hard as a boulder.
Weakness: Can be melted away or smashed/cut
Bullet: Wind
Strength: Can pierce through the toughest winds to reach the target.
Weakness: Could be deflected.
Bullet: Holy
Strength: Can cause sever lacerations and blood loss.
Weakness: Effective to only Demons.
Bullet: Unholy
Strength: Can cause 3rd degree burns and blood loss.
Weakness: Effective to only Angels
Bullet: Earth
Strength: The bullet will shatter in front of Abrafo putting a thick defensive wall of earth to cover him from attacks.
Weakness: Can be used only for defense, can defend against magic attacks but collapses right after.
Strength: Uses a variety of bullets
Magic Bullet
Weakness: There are 10 bullets in each clip enabling a weapon(s) to be used in combat, they have to be loaded and ready after said gun runs out of its normal first clip (If I use up my Beretta Handgun ammo in one, I can load a magic bullet clip where I can use that type until that type is out.), There is a one post cooldown when reloading a clip.
Ammo: Special Bullet (Type #1)
Type: Cadogan Special
Image:
Strength: Can pierce through most material, causes a small hole onto organic/non-organic beings ()
Weakness: Only 6 bullets in Skyhunter, takes 2 post cool down to shoot again.
Abrafo Cadogan- Posts : 95
Join date : 2014-06-14
Re: Salesmen Weaponry
Approved
Quite a lot of heat you're packing there...
Quite a lot of heat you're packing there...
Quindaro- Posts : 196
Join date : 2014-06-02
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