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Falcon's Earth/Water Magic (Work In Progress)
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Falcon's Earth/Water Magic (Work In Progress)
-Earth Magic-
Name of Power: Earth Tornado
Image or Description: Falcon summons a bunch of pieces of Earth around him, this attack blocks opponents attacks.
Strength: Blocks most attacks except strong magic attacks. For 1 post
Weakness: 3 post cooldown, causes exhaustion
Name of Power: Earth Melt
Image or Description: Falcon seemingly melts into the earth as he can use this method to escape in times of dire situations. No one can seem to follow him unless they have earth magic themselves.
Strength: Escapes from battle without anyone dragging him back to it.
Weakness: 5 Post Wait, Will be bruised/cut once away from battle and unearthed.
Name of Power: Earth Copy
Image or Description: Falcon summons a earth version of himself to distract opponents to kill them from behind or to use to run away.
Strength: Useful in the dark, can be destroyed
Weakness: Horrible during daylight, can still be destroyed
Name of Power: Earth Armor
Image or Description: Falcon surrounds himself with a special type of strong earth armor that seemingly can defend from most attacks.
Strength: Cannot be hurt by melee weapons (That do not have effects.) or guns that do not have effects. (Lasts 3 Posts)
Weakness: Can be hurt by effect weapons. (2 Post Cooldown), causes a sever heaviness of weight that slows Falcon heavily.
Name of Power: Earthquake
Image or Description: The earth will shatter at Falcon's feet causing his opponents to stumble and fall into a crevice that maybe opened or to run away.
Strength: Can escape from battle leaving a huge crevice in battle between him and his opponents as they would either fall into the crevice or fall on their back. (Lasts 2 turns)
Weakness: 7 post wait, causes Falcon to also fall onto his back, it is unpredictable
Name of Power: Earth Spikes (50)
Image or Description: 50 spikes by the size of a bo staff will float in the air as it would slowly form from sand particles/dirt from the earth as it is formed the sharpness is hard enough to puncture steel.
Strength: Earth spikes will attack opponent directly once all 50 are fully formed from the earth and into the air.
Weakness: 5 Post Wait; 4 post cooldown, this wears down Falcon only for him to recuperate for 1 of the 4 post cooldowns, rendering him defenseless.
Name of Power: Sand Consume
Image or Description: Sand that is made from the very earth is flown at the opponent as it would suck the fluids out of its opponent making them severly dehydrated.
Strength: Causes severe dehydration on opponent.
Weakness: Needs to be around sand, 4 post wait; 3 post cooldown, Falcon cannot use any earth magic until after Rain is active.
-Water Magic-
Name of Power: Water Breather
Image or Description: With water magic Falcon is able to breathe under water for long periods of time without need to go up to the surface to breathe.
Strength: Can breathe underwater for unlimited amount of time, adjusting to the pressure of deeper the water goes.
Weakness: Has to be in any body of water [River, lakes, oceans, ponds...anything that is a body of water.]
Name of Power: Water Absorption
Image or Description: Falcon can suck the life of nature (Water) around him turning it into sand (Earth) as the water would store inside Falcon's body for use later on in battle.
Strength: Needs to be near nature, can suck the life out of nature turning it into sand (1 Mile)
Weakness: 4 post wait, 3 post cool down
Name of Power: Rain
Image or Description: The field is slowly turned cloudy as rain begins to fill the battlefield, as Falcon looks on smirking knowing that this is the end.
Strength: 2x Power/Unlimited use of water magic
Weakness: 3 post wait/7 post cool down .........I dont know what else to put here...
Name of Power: Flood
Image or Description: Falcon can use the body of water, Rain, or the water he absorbed from nature and using it as a giant floor to wash away his opponents to somewhere far and distant.
Strength: Pushes away the opponent far away from the battle or if they can't swim they will drown.
Weakness: Needs a huge amount of water: Body of Water, Rain, or water absorbed from nature. 2 Post Wait; 5 Post Cooldown, Falcon will be severly tired as he go to his knees and almost pass out.
Name of Power: Water Spheres (10)
Image or Description: Giant water spheres as tall as trucks can be used to intercept attacks or be used at catalysts for Water Magic.
Strength/Weakness: Intercepting a magic attack (3 spheres sacrificed.), Guns intercept (1 sphere sacrificed.), Melee Weapon [If a effect weapon.] intercept (2 spheres sacrificed.), Using a water magic attack (2 Spheres sacrifice.) After the spheres are used up there is a 3 post cool down for recuperation.
Name of Power: Be Like Water
Image or Description: Water will be shoot from the hand calmly as it would cut through the toughest rock like knife through butter.
Strength: Can cut through the toughest rock, can cut in water (will be invisible to the naked eye if there was a fight in the water.)
Weakness: 2 post wait; 1 post cooldown
Name of Power: Charybdis
Image or Description: 75 feet whirlpool drag down anything that is in the water to its briny deep.
Strength: Effective in oceans, drowns opponents
Weakness: Doesn't work on land, this can only be used in lakes or oceans or else this will not work, Falcon has to be in the body of water
Name of Power: Tsunami
Image or Description: A series of water waves caused by a displacement of a large volume of body of water.
Strength: Water traveling at high speed (500 mph), destructive power of a large volume of water draining off the land and carrying debris with it, this is natural magic and not a energy base.
Weakness: Requires large bodies of water, Rain does not count, 6 post wait; 10 post cooldown, Falcon has to be in the body of water.
Name of Power: Water Speed
Image or Description: Becomes fast as a Black Marlin in water progressing without strain as this would be more of a retreat method than a attack.
Strength: Can go fast as 80 mph
Weakness: Requires a body of water. (Lake, River, Ocean), can bump into rocks or other types of things in the water taking damage as well if colliding with an object.
Name of Power: Mud Sink
Description: Once the area is muddied or basically anything that can rain can turn into mud can be used against the opponent as it would sink them into the earth quickly for a untimely death of suffocation with him.
Strength: Sinks opponent quickly as a car goes 25 mph, Earth Melt can be used immediately after the use of Mud Sink.
Weakness: Opponent has to be on mud, Falcon will also sink with them
-Special Skills-
Name of Power: Razor Floss Mastery
Image or Description: After years of intense training Falcon was able to control the way of Razor Floss but always have to use gloves while using Razor Floss.
Strength: Can use Razor Floss without fail, cannot be cut easily.
Weakness: Needs gloves to use Razor Floss, this cannot be used with Earth Magic
Name of Power: Silat
Image or Description: Fighting arts in the Indonesian and Malay Archipelago arose out of hunting methods and military training by the region's native inhabitants. The descendents of former headhunters still perform ancient wardances which are considered the precursor of the freestyle form in silat.[3] While these aborigines retained their tribal way of life, the Indo-Malay diaspora instead based their culture on India and China.
Strength: Can counter in close quarter combat.
Weakness: Can't dodge bullets unless the person is taunting with a gun in front of Falcon.
Name of Power: Earth Tornado
Image or Description: Falcon summons a bunch of pieces of Earth around him, this attack blocks opponents attacks.
Strength: Blocks most attacks except strong magic attacks. For 1 post
Weakness: 3 post cooldown, causes exhaustion
Name of Power: Earth Melt
Image or Description: Falcon seemingly melts into the earth as he can use this method to escape in times of dire situations. No one can seem to follow him unless they have earth magic themselves.
Strength: Escapes from battle without anyone dragging him back to it.
Weakness: 5 Post Wait, Will be bruised/cut once away from battle and unearthed.
Name of Power: Earth Copy
Image or Description: Falcon summons a earth version of himself to distract opponents to kill them from behind or to use to run away.
Strength: Useful in the dark, can be destroyed
Weakness: Horrible during daylight, can still be destroyed
Name of Power: Earth Armor
Image or Description: Falcon surrounds himself with a special type of strong earth armor that seemingly can defend from most attacks.
Strength: Cannot be hurt by melee weapons (That do not have effects.) or guns that do not have effects. (Lasts 3 Posts)
Weakness: Can be hurt by effect weapons. (2 Post Cooldown), causes a sever heaviness of weight that slows Falcon heavily.
Name of Power: Earthquake
Image or Description: The earth will shatter at Falcon's feet causing his opponents to stumble and fall into a crevice that maybe opened or to run away.
Strength: Can escape from battle leaving a huge crevice in battle between him and his opponents as they would either fall into the crevice or fall on their back. (Lasts 2 turns)
Weakness: 7 post wait, causes Falcon to also fall onto his back, it is unpredictable
Name of Power: Earth Spikes (50)
Image or Description: 50 spikes by the size of a bo staff will float in the air as it would slowly form from sand particles/dirt from the earth as it is formed the sharpness is hard enough to puncture steel.
Strength: Earth spikes will attack opponent directly once all 50 are fully formed from the earth and into the air.
Weakness: 5 Post Wait; 4 post cooldown, this wears down Falcon only for him to recuperate for 1 of the 4 post cooldowns, rendering him defenseless.
Name of Power: Sand Consume
Image or Description: Sand that is made from the very earth is flown at the opponent as it would suck the fluids out of its opponent making them severly dehydrated.
Strength: Causes severe dehydration on opponent.
Weakness: Needs to be around sand, 4 post wait; 3 post cooldown, Falcon cannot use any earth magic until after Rain is active.
-Water Magic-
Name of Power: Water Breather
Image or Description: With water magic Falcon is able to breathe under water for long periods of time without need to go up to the surface to breathe.
Strength: Can breathe underwater for unlimited amount of time, adjusting to the pressure of deeper the water goes.
Weakness: Has to be in any body of water [River, lakes, oceans, ponds...anything that is a body of water.]
Name of Power: Water Absorption
Image or Description: Falcon can suck the life of nature (Water) around him turning it into sand (Earth) as the water would store inside Falcon's body for use later on in battle.
Strength: Needs to be near nature, can suck the life out of nature turning it into sand (1 Mile)
Weakness: 4 post wait, 3 post cool down
Name of Power: Rain
Image or Description: The field is slowly turned cloudy as rain begins to fill the battlefield, as Falcon looks on smirking knowing that this is the end.
Strength: 2x Power/Unlimited use of water magic
Weakness: 3 post wait/7 post cool down .........I dont know what else to put here...
Name of Power: Flood
Image or Description: Falcon can use the body of water, Rain, or the water he absorbed from nature and using it as a giant floor to wash away his opponents to somewhere far and distant.
Strength: Pushes away the opponent far away from the battle or if they can't swim they will drown.
Weakness: Needs a huge amount of water: Body of Water, Rain, or water absorbed from nature. 2 Post Wait; 5 Post Cooldown, Falcon will be severly tired as he go to his knees and almost pass out.
Name of Power: Water Spheres (10)
Image or Description: Giant water spheres as tall as trucks can be used to intercept attacks or be used at catalysts for Water Magic.
Strength/Weakness: Intercepting a magic attack (3 spheres sacrificed.), Guns intercept (1 sphere sacrificed.), Melee Weapon [If a effect weapon.] intercept (2 spheres sacrificed.), Using a water magic attack (2 Spheres sacrifice.) After the spheres are used up there is a 3 post cool down for recuperation.
Name of Power: Be Like Water
Image or Description: Water will be shoot from the hand calmly as it would cut through the toughest rock like knife through butter.
Strength: Can cut through the toughest rock, can cut in water (will be invisible to the naked eye if there was a fight in the water.)
Weakness: 2 post wait; 1 post cooldown
Name of Power: Charybdis
Image or Description: 75 feet whirlpool drag down anything that is in the water to its briny deep.
Strength: Effective in oceans, drowns opponents
Weakness: Doesn't work on land, this can only be used in lakes or oceans or else this will not work, Falcon has to be in the body of water
Name of Power: Tsunami
Image or Description: A series of water waves caused by a displacement of a large volume of body of water.
Strength: Water traveling at high speed (500 mph), destructive power of a large volume of water draining off the land and carrying debris with it, this is natural magic and not a energy base.
Weakness: Requires large bodies of water, Rain does not count, 6 post wait; 10 post cooldown, Falcon has to be in the body of water.
Name of Power: Water Speed
Image or Description: Becomes fast as a Black Marlin in water progressing without strain as this would be more of a retreat method than a attack.
Strength: Can go fast as 80 mph
Weakness: Requires a body of water. (Lake, River, Ocean), can bump into rocks or other types of things in the water taking damage as well if colliding with an object.
Name of Power: Mud Sink
Description: Once the area is muddied or basically anything that can rain can turn into mud can be used against the opponent as it would sink them into the earth quickly for a untimely death of suffocation with him.
Strength: Sinks opponent quickly as a car goes 25 mph, Earth Melt can be used immediately after the use of Mud Sink.
Weakness: Opponent has to be on mud, Falcon will also sink with them
-Special Skills-
Name of Power: Razor Floss Mastery
Image or Description: After years of intense training Falcon was able to control the way of Razor Floss but always have to use gloves while using Razor Floss.
Strength: Can use Razor Floss without fail, cannot be cut easily.
Weakness: Needs gloves to use Razor Floss, this cannot be used with Earth Magic
Name of Power: Silat
Image or Description: Fighting arts in the Indonesian and Malay Archipelago arose out of hunting methods and military training by the region's native inhabitants. The descendents of former headhunters still perform ancient wardances which are considered the precursor of the freestyle form in silat.[3] While these aborigines retained their tribal way of life, the Indo-Malay diaspora instead based their culture on India and China.
Strength: Can counter in close quarter combat.
Weakness: Can't dodge bullets unless the person is taunting with a gun in front of Falcon.
Last edited by Abrafo Cadogan on Sat Jun 21, 2014 3:36 am; edited 1 time in total
Abrafo Cadogan- Posts : 95
Join date : 2014-06-14
Re: Falcon's Earth/Water Magic (Work In Progress)
before I can consider Approving these you need to have a physical weakness for all other than post cooldowns and post waiting. I'll re-read after your done.
Quindaro- Posts : 196
Join date : 2014-06-02
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