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Sterling's Ability(Remake)
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Sterling's Ability(Remake)
1. Fullbring: Small tire
Description: The user owns a small, replica of a vehicle tire. He/she can charge his energy into the tire, which creates shuriken-like energy spheres to cover it. The user can throw the energy spheres at the opposition, and charge up his energy to create even bigger ones. The energy spheres are a universal object and can also be used for shields.
Strength: The energy sphere can cut through thick steel. Also, the user can use a sphere in close combat.
Weakness: Up to twenty can be made at a time. Not only that, the bigger the sphere, the more mana(energy) it takes. Once twenty are made, a six post cooldown must be served
2. Dread Knight: Fullbring Small Tire XL
Description: The spheres generated by the user's Fullbring have a 4x potency. Against Angels, they have a 6x potency.
Strength: Mentioned above^
Weakness: The user is only able to access this in Dread Knight Mode.
3. Dread Knight: Fullbring-Induced High Speed Movement
Description: Fullbringers can induce states of high-speed movement through Fullbring. Such movements are accompanied by the flickering of a green luminescence called Bringer Light (完現光 (ブリンガーライト), Buringā Raito; lit. "Full Manifestation Light"), which is the preliminary for each high-speed movement. By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result. In addition, by Fullbringing the air around them, they can accelerate their movements. Doing so can consequentially strengthen the force of their blows. Source: http://bleach.wikia.com/wiki/Fullbringer
Strength: The user becomes faster than a blur when doing this.
Weakness: The user can only use this in Dread Knight Mode. Also, there is a three post cooldown every six times it's used.
4. Dread Knight Mode
Description: The user feels a force throughout his/her body, as if though they have become lightweight. This is nearly identical to Demonic Knight Mode.
Strength: Access to the powers with "Dread Knight" in their name. Strength, Speed, and Defense are boosted 5x.
Weakness: 15 post limit, one use per thread, and 3x increased mana usage
5. Dread Knight: Wind
Description: Full access to the Demonic form of wind.
Strength: Demonic wind is 4x more potent than regular wind.
Weakness: The user can only access this in Dread Knight mode.
6. Dread Knight: Fire
Description: Full access to the Demonic form of fire(black fire)
Strength: Demonic Fire is 5x more potent than regular fire.
Weakness: The user can only access this in Dread Knight Mode. Also, the user cannot redirect foreign sources of fire.
7. Fire Manipulation
Description: Full access to basic forms of fire.
Strength: ^Stated above.
Weakness: Cannot redirect fire from foreign sources.
8. Wind Manipulation
Description: Full access to basic forms of wind.
Strength: Stated above.
9. Fullbring-Induced High Speed Movement
Description: By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result. In addition, by Fullbringing the air around them, they can accelerate their movements.
Strength: Described above
Weakness: Can only be used 10 times until a 10 post cooldown.
*When in Dread Knight Mode, the user can only use regular Fullbring Small Tire along with the Dread Knight magics.
Description: The user owns a small, replica of a vehicle tire. He/she can charge his energy into the tire, which creates shuriken-like energy spheres to cover it. The user can throw the energy spheres at the opposition, and charge up his energy to create even bigger ones. The energy spheres are a universal object and can also be used for shields.
Strength: The energy sphere can cut through thick steel. Also, the user can use a sphere in close combat.
Weakness: Up to twenty can be made at a time. Not only that, the bigger the sphere, the more mana(energy) it takes. Once twenty are made, a six post cooldown must be served
2. Dread Knight: Fullbring Small Tire XL
Description: The spheres generated by the user's Fullbring have a 4x potency. Against Angels, they have a 6x potency.
Strength: Mentioned above^
Weakness: The user is only able to access this in Dread Knight Mode.
3. Dread Knight: Fullbring-Induced High Speed Movement
Description: Fullbringers can induce states of high-speed movement through Fullbring. Such movements are accompanied by the flickering of a green luminescence called Bringer Light (完現光 (ブリンガーライト), Buringā Raito; lit. "Full Manifestation Light"), which is the preliminary for each high-speed movement. By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result. In addition, by Fullbringing the air around them, they can accelerate their movements. Doing so can consequentially strengthen the force of their blows. Source: http://bleach.wikia.com/wiki/Fullbringer
Strength: The user becomes faster than a blur when doing this.
Weakness: The user can only use this in Dread Knight Mode. Also, there is a three post cooldown every six times it's used.
4. Dread Knight Mode
Description: The user feels a force throughout his/her body, as if though they have become lightweight. This is nearly identical to Demonic Knight Mode.
Strength: Access to the powers with "Dread Knight" in their name. Strength, Speed, and Defense are boosted 5x.
Weakness: 15 post limit, one use per thread, and 3x increased mana usage
5. Dread Knight: Wind
Description: Full access to the Demonic form of wind.
Strength: Demonic wind is 4x more potent than regular wind.
Weakness: The user can only access this in Dread Knight mode.
6. Dread Knight: Fire
Description: Full access to the Demonic form of fire(black fire)
Strength: Demonic Fire is 5x more potent than regular fire.
Weakness: The user can only access this in Dread Knight Mode. Also, the user cannot redirect foreign sources of fire.
7. Fire Manipulation
Description: Full access to basic forms of fire.
Strength: ^Stated above.
Weakness: Cannot redirect fire from foreign sources.
8. Wind Manipulation
Description: Full access to basic forms of wind.
Strength: Stated above.
9. Fullbring-Induced High Speed Movement
Description: By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result. In addition, by Fullbringing the air around them, they can accelerate their movements.
Strength: Described above
Weakness: Can only be used 10 times until a 10 post cooldown.
*When in Dread Knight Mode, the user can only use regular Fullbring Small Tire along with the Dread Knight magics.
Last edited by Nikolai Forge on Wed Jul 30, 2014 3:49 pm; edited 2 times in total
Nikolai Forge- Posts : 266
Join date : 2014-05-16
Re: Sterling's Ability(Remake)
Okay so two things, Invisiblity just seems op in general, and an energy that can cut through anything also seems too op.
Shrade- Posts : 689
Join date : 2014-06-08
Re: Sterling's Ability(Remake)
as much as i dislike the speed buff approved for now.
Shrade- Posts : 689
Join date : 2014-06-08
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