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» The Forsaken Realm
Additional powers for Lucius (Finished) EmptyFri Dec 19, 2014 5:23 pm by Guest

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Additional powers for Lucius (Finished) EmptyWed Dec 03, 2014 3:35 am by DanTheBandit

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Additional powers for Lucius (Finished) EmptySun Nov 02, 2014 2:31 am by Guest

» Gary Manefc (WIP)
Additional powers for Lucius (Finished) EmptyMon Oct 13, 2014 4:42 pm by Milocross

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Additional powers for Lucius (Finished) EmptyMon Sep 15, 2014 3:21 pm by Luka_D

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Additional powers for Lucius (Finished) EmptyMon Sep 15, 2014 3:21 pm by Shiangelic

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Additional powers for Lucius (Finished) EmptyWed Aug 20, 2014 12:01 pm by Stya

» Guess Who's Back?
Additional powers for Lucius (Finished) EmptyTue Aug 19, 2014 10:55 am by Angelo Aella

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Additional powers for Lucius (Finished) EmptyTue Aug 12, 2014 9:32 pm by Tom Bluemann

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Additional powers for Lucius (Finished)

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Additional powers for Lucius (Finished) Empty Additional powers for Lucius (Finished)

Post by Eliza Sat Jul 05, 2014 5:57 pm

Name of Power: Tail wrap
Image of what it does: Lucius enlarges his tail and wraps it around an enemy. They are unable to move for 2 posts. Can only be used in dragon form.
Strengths: The enemy is incapable of movement and melee attacks
weaknesses: The enemy can uses magic attacks, Lucius can't move his tail or legs, only his head, 5% of mana used, cool-down of 4 posts, can be dodged.

Name of Power: Hail storm
Image of what it does: Lucius sends an ice ball he created while channeling for one post into the sky. The nearby area of about a 50 foot diameter circle turns into a hail storm. The hail is as solid as steel and is the size of a fist.
Strengths: The hail causes damage, the area becomes darker due to clouds, distraction
weaknesses: The hail is easily dodged if you are paying attention to the sky, but it leaves you off guard for the rest of his attacks if you are watching hail, Lucius can't do anything while channeling, costs 20% of mana, lasts 4 posts, cool down of 6 posts

Name of Power: Ice ball
Image of what it does: Lucius launches an ice ball the size of a persons head at his target. Either form.
Strengths: Causes damage, can be used to knock things over, travels at 40 mph
weaknesses: Lucius must channel for one post before throwing the ball, if it misses it disappears and has a cool down of 4 posts, if it hits it has to slowly melt and it has a cool down of 7 posts.

Name of Power: Crystal Mayham
Image of what it does: Either form. Only used after Ice plane. Lucius summons ice crystals out of the ice on the ground with hand/paw/head motions.
Strengths: Can create a wall, can cause damage. Lucius decides on the size. The bigger they are the less he can make.
weaknesses: He can't make many big crystals, easily dodged, costs 1% of mana for small crystals, costs 5% of mana for big crystals, can use a maximum of 20% mana, crystals melt after 3 posts, cool down of 2 posts. Once he uses 20% of his mana! he can't continue using it. He can also stop it when he wants to.

Name of Power: Absolute Zero
Image of what it does: Lucius channels for 4 turns before casting. It freezes time for two posts, leaving only creatures that specialize in ice magic like Lucius able to move.
Strengths: Freezes time, Lucius can move
weaknesses: Channeling for 3 turns, can only use defensive moves while challenging, has to be in dragon form, other creatures can move if they specialize in ice magic, allies may be frozen. Uses 25% of mana

Name of Power: Glacial shroud
Image of what it does: Lucius casts it on an enemy, who then feels extreme cold on their body. They get frostbite and feel pain.
Strengths: Distraction and damage, lasts for 3 posts
weaknesses: Lucius must be touching the target, costs 5% of mana, cool down of 5 posts, Lucius can't cast it on someone who specializes in ice magic

Name of Power: Ice wolves
Image of what it does: Lucius creates two ice wolves that attack enemies. They share allies and enemies with Lucius, but have minds of their own,
Strengths: Attacks enemies, they have a high attack
weaknesses: Lucius can't directly control the wolves, may attack those neutral to Lucius, don't have much defense, costs 10% of mana, can't be cast until the other ones die, wolves stay around for 8 posts. The wolves have a natural cool down of 8 posts. They take two hits before death


Last edited by Eliza on Sun Jul 06, 2014 3:14 pm; edited 3 times in total
Eliza
Eliza

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Post by Shrade Sun Jul 06, 2014 3:07 pm

Hail storm shorten the area down, in exchange if you shorten it down you can shorten cooldown.

Absolute zero you need to lengthen channel to at least 4 posts, as well as cost some more mana

Ice wolves you should specify how much damage they need to take before they die, also needs a cooldown regardless of wolves standing or not.
Shrade
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Post by Shrade Tue Jul 08, 2014 3:05 am

Approved
Shrade
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