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Tom's Life Manipulation Techniques set 3 (Mainly Defensive moves) EmptyFri Dec 19, 2014 5:23 pm by Guest

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Tom's Life Manipulation Techniques set 3 (Mainly Defensive moves) EmptyTue Aug 12, 2014 9:32 pm by Tom Bluemann

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Tom's Life Manipulation Techniques set 3 (Mainly Defensive moves)

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Tom's Life Manipulation Techniques set 3 (Mainly Defensive moves) Empty Tom's Life Manipulation Techniques set 3 (Mainly Defensive moves)

Post by Tom Bluemann Mon Jun 23, 2014 1:12 pm

Name of Power: Life Force-field (I'm bad at wordplay .-.)
What it does: Tom draws the life force from both himself and the stuff around him to create a barrier surrounding himself completely
Strengths: This barrier lasts for 1 post longer for every person in the topic at the time he activates this ability(it guaranteed to protect him for at least 2 posts). He can also draw this power from his opponent, slightly weakening them in the process.
Weaknesses: He cannot attack until after the barrier goes down. Also, unless he activates this move while in the air, he cannot move while using this ability(the same applies if his lands on the ground after activating it in the air)

Name of Power: Wind Barrier
What it does: Tom pressurizes in in front of him to block physical attack and counteract other magical attacks. It lasts from 2-4 posts per use with 5 post cooldown.
Strengths: All physical attacks are blocked, most energy attacks are deflected, and he can can counter most magical attacks.
Weaknesses: Energy attacks are almost guaranteed to get through it if Tom can't deflect it. And he can't use this ability to counteract magic attacks that almost always devastate a landscape (in other words, really strong fire attacks are the best way to go if it's your only offense)

Name of Power: Life Link
What it does: It is an ability Tom can use along with one other person to strengthen them both by 15-20%
Strengths: It gives him and an ally a power boost for 4 posts (2 by each involved)
Weaknesses: Both sides must be willing to do it. Tom also cannot do this if the difference in strength between him and a person is too massive. Both sides must also say the words "Life Link" in order to activate the ability.


Last edited by Tom Bluemann on Mon Jun 30, 2014 4:17 pm; edited 1 time in total
Tom Bluemann
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Post by Shrade Sun Jun 29, 2014 11:48 pm

Alright my concerns:

Wind barrier: I feel that the cooldown is slightly too little but that it should have a continual use increase, say after 3 uses within a 20 post span that the cooldown increases by one, if the power isn't used for 25 post time the cooldown is back to normal. (sorry if it seems confusing basically either have a penalty for continuous use or increase the cooldown by 2)

Life Link: Logically the name alone makes you think that they are not only sharing strength but that they should share damage taken as well if their lives are linked, if its called powerlink it makes a bit more sense and would be a bit less confusing. just some concerns is all ^^;
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Post by Tom Bluemann Mon Jun 30, 2014 1:08 pm

Wind barrier: So...basically you want to integrate a fatigue system when adrenaline is a factor?

Life Link: I suppose that makes sense...
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Post by Shrade Mon Jun 30, 2014 2:28 pm

Nah just add in another post or two to the cooldown
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Post by Shrade Tue Jul 01, 2014 1:28 pm

Approved
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