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Ideas for a fair fight

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Claire Astra
Shrade
Haku Takashi
Goon
Kurei Natsumori
Levious
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Post by Levious Sat Jul 19, 2014 3:55 am

I have been noticing a ton of arguments occurring in this site for fighting in an topic. People usually have powers that are beyond question, and then we have to nerf it because it's too powerful. Teleportation has gotten remove because of the problem of it, or nerfing speed and reaction time. Even people that have stages (Like I) that gives a boost to a person. I think its time to implement a system for all fights. A system that would allow powers to be made, but also be able to be used in a fight correctly. My friend Goon has gave me this idea, and thanks to him I can expand it. He is a genius and I greatly respect him for that.

This system is called a dice system. Very simple, not too hard to implement and use. All you have to do is roll a dice, and depending on what skill you have, (or how strong it is) has to acquire a certain number. There are different types of dices, like 3 side, to 50 sided dices. This will enable fight to be a ton more fair, and this dice system is not all about chance either. Depending on your skills and what they can do, you can add to the number of what you roll. Now its time to get more into detail.

Lets say the dice you're using is a 20 sided dice, (The best choice in my opinion). In order for your power to activate it requires a certain number to attack. For example, 10. You roll a 14, you're attack is going to hit, and the higher it is, the more outcomes can be acquired for the users benefit. If the person has a defense or a dodge, and depending on the enemies attack on them. They'll have to roll for a defensive or evasive strike. Usually, we should try to make some logic here, and limit the dodging and how much you can defend for cause then nobody would take any damage. And if the enemy lands a 20 roll on you, lets make it clear that is going to hit you no matter what. What ever is the maximum roll for that dice, its going to hit no matter what. Now the stronger the person ability is, then the dice should be increase in how many sides it has. And think the maximum sides that the dice should have is 30. Thats for ridiculous powers beyond comprehension, but for normal op powers it should be a 20 sided dice.

Now if you're asking how is this going to work, I have it all planned. This website (http://rolz.org/group) makes everything possible. You name a lobby whatever you want and tell that person to join it. You type in a roll and it will roll for you. It's simple, its easy, no arguing and it makes the game a lot more fun. Player killers can still do what they do if other people want to kill them. People that want a friendly fight can use this and have fun. You can still have logic in this system. Like if water is good against fire, that person should get a +2 to his dice roll. Also, if a 2 people want to kill each other, and the other one is losing and the want to live. Let them roll a dice that has 30 sides, and see if they live or not. Below 15 means death, above 15 mean you're still alive.

Now when a fight occurs, you'll need someone to spectate the game in that site that I listed. If there's nobody there to spectate, you should screen shot every fill of move set you use. You need to put the skill you're doing, or the action you are doing if its going to affect the battle. Notice that I mentioned (ACTION) you mean use other type of things like grabbing a hand full of dirt and trying to blind someone. As long if that action is possible, you may do it. Make sure you mark the time and date for all the successful attacks you land, on the chat box on that website.

This is the fairest, and funniest way you can battle someone without arguing. Please take this at hand, and consider this. I took a long time to write this for the benefit of this site. If this is allowed, I will write down all the rules and how this dice system will work with a group of people to my picking. I already have one person that will help me out, so if you have any suggestions, you should tell me. Also, I've played dungeon and dragons so I am familiar with this method of play. Anyone that has experience would agree to this method. So if you like this idea, please support me. I need your help to improve the fighting system in this site.

I give credit to the person who gave me this idea, Goon.
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Post by Kurei Natsumori Sat Jul 19, 2014 4:11 am

I agree with Goon's idea, I wish we had implemented this system much sooner as it adds much more luck, and it's really hard to argue against numbers when it is staring you in the face.
The dice system that I had created on FantasyForever worked properly but none of the staff wished to test it.
This system could be created in simply 1hr on a Forumotion website but I am tempted to overviewing the link provided above.

Other than that, this system has my vote: Yes
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Post by Goon Sat Jul 19, 2014 4:13 am

I gave the idea, and I honestly think this is best. The system for powers in this game can get a little out of hand and this will and can be the best way of balancing it all out. We can even bring back teleportation but with a roll chance. It brings back a easier way of fighting and more of a chance when fighting someone too powerful to even stand up against. Good and great way of playing threw fights. 100% Support Smile Like a Star @ heaven 
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Post by Haku Takashi Sat Jul 19, 2014 4:39 am

I myself have thought of this as being a solution many tomes myself. Now with that said I see TOO many flaws with using a dice system. I will gladly explain below:

1) Numbers- Yes this seems like they would be a good thing but as a person who plays tabletop, I know that numbers will Starr to be too much of a problem. Let's take an example. Let's say fighter A is going against Fighter B. A is a demon while B is a human. This right here already inquires a issue. How do you determine the number difference between the two races. Another thing let's say A uses a complex fighting style on fighter B does not understand. To get a numerical value would be almost impossible. To some this section up would be there are too many things in a fight that would have to take a numerical value to.

2) Simplicity- Again this is going back to tabletop. There is a reason dice are used things like D&D. It's because their fight systems have been simplified to numbers.Everything has been simplified for the dice. The dice work due to there being no real detail to the attack that is ensuing. There isn't parries or dodging. And even when you do go for more specific things, you ate usually penalized for it.

3)System- though this Is more of s broad subject, its more for the mods. For this to actually work out we would have to essentially build our own version of D&D to accompany the dice system being introduced. This would take time and energy most of us mods don't have. Not to mention the fact that one mod would have to watch every fight regardless of if he or she is needed would spread or work out even farther. This doesn't even included the amount of work.it would take to make spells and weapons.

4)Chance- this is probably my biggest issue when it comes to dice in a RP like this. Out of all my time playing things like D&D and pathfinder is the luck of a roll. Yes there are those times when you get that perfect crit from a rolling of a 20 but then you have those fucking annoying as times where you can't roll over a 5. Its things like that that will put off so many people who have calculated and planned a attack to a almost perfect T just to have it boil done to a roll of a critical failure, 1.

This is just a brief post of my outlook on this. I'm going to expand things once its not the time it is now. Thank you for reading.
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Post by Shrade Sat Jul 19, 2014 4:53 am

I'm gonna be blunt to the point. This is an RP SITE this isn't a table top game or anything like that it's not a place where numbers should decide battles, if you want dungeons and dragons go play it elsewhere this is a place to be creative and to Rp not to let a number decide how things turn out.
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Post by Kurei Natsumori Sat Jul 19, 2014 4:58 am

Haku Takashi wrote:I myself have thought of this as being a solution many tomes myself. Now with that said I see TOO many flaws with using a dice system. I will gladly explain below:

1) Numbers- Yes this seems like they would be a good thing but as a person who plays tabletop, I know that numbers will Starr to be too much of a problem. Let's take an example. Let's say fighter A is going against Fighter B. A is a demon while B is a human. This right here already inquires a issue. How do you determine the number difference between the two races. Another thing let's say A uses a complex fighting style on fighter B does not understand. To get a numerical value would be almost impossible. To some this section up would be there are too many things in a fight that would have to take a numerical value to.

2) Simplicity- Again this is going back to tabletop. There is a reason dice are used things like D&D. It's because their fight systems have been simplified to numbers.Everything has been simplified for the dice. The dice work due to there being no real detail to the attack that is ensuing. There isn't parries or dodging. And even when you do go for more specific things, you ate usually penalized for it.

3)System- though this Is more of s broad subject, its more for the mods. For this to actually work out we would have to essentially build our own version of D&D to accompany the dice system being introduced. This would take time and energy most of us mods don't have. Not to mention the fact that one mod would have to watch every fight regardless of if he or she is needed would spread or work out even farther. This doesn't even included the amount of work.it would take to make spells and weapons.

4)Chance- this is probably my biggest issue when it comes to dice in a RP like this. Out of all my time playing things like D&D and pathfinder is the luck of a roll. Yes there are those times when you get that perfect crit from a rolling of a 20 but then you have those fucking annoying as times where you can't roll over a 5.  Its things like that that will put off so many people who have calculated and planned a attack to a almost perfect T just to have it boil done to a roll of a critical failure, 1.

This is just a brief post of my outlook on this. I'm going to expand things once its not the time it is now. Thank you for reading.


Towards 1) There is already a gap that we cannot fill, this game wouldn't impair or create further separation of powers between the two players. Also The use of complex skills are ALSO already a problem, most of the time "we" the people use tricky words to get around your rules. To solve it in this system just make your abilities clear as daylight, if you cannot, get rid of it.

2) This is a forumotion Site. . .this is far more simple than D&D's mechanics and if you have noticed that the system may also be very flexible to fit the needs required. If you want a dodge/parry addition, I know how to add it onto the forumotion. The details of the attack may very well be placed onto your power itself to describe the attack. Not to mention this is a roleplay... we already do that Razz

3) Was it not Levious, a non-mod, who had created the map given the job by Ember. You moderators are honestly VERY LAZY. Shrade is in my opinion the most hardworking among the moderators as he is constantly approving characters/powers/weapons and even maintaining the mood in the chatbox. He is on constantly working for free without ever seeing any of you doing something nice towards him or any of the other mods. . .I say... if you don't have the time nor the effort to assist in the website, Step down from position.

Now, it is possible to create this system in the ADMIN PANEL under. Modules >Roleplaying Game<Fields and Styles.
*Able to enable 3D dice.
*Choose a GameMaster
*Select a theme/background for it
*Roleplayer Character Sheets.
*Add Reputation system/EXP (which may very well be used to allow people to get more skills instead of 'magically getting more')


4) The game is 50/50 % Chance to win on basics. When you enter a fight you should be very well knowing that you're going to win or lose. With this system you cannot guarantee any win. Sure... you can help increase your chances but no matter how STRONG or how WEAK you are, you can always have a chance to win.
Sure.. you roll horribly, but doesnt that mean the other person has that same chance to roll bad? A battle should be a risk or a gamble. You never really know what you're getting into.


As someone who has played D&D, RPG'S, other forumotion sites with this system, I have seen it turn out very well and everyone is content with this system. It's fair, and the numbers don't lie.
*If you would like I am willing to create the system for the site, shouldn't take me more than 2hrs for it to be good to go.
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Post by Levious Sat Jul 19, 2014 5:25 am

I'll like to talk to all the mods, including the group and chat mods about this. We can all get on skype and discuss this. I want to present my idea to you guys, and show you that this can work. I'll get on around 2:00 pm tomorrow. If not that time, maybe around 8pm to 11pm. Eastern time btw, dont forget.
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Post by Shrade Sat Jul 19, 2014 5:27 am

I see no reason for group mods to be a part of this since they mainly just put new people in groups and thats it, chat mods is understandable since they are usually the ones witnessing the fights.
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Post by Levious Sat Jul 19, 2014 5:32 am

This is for more opinion, its not just for people who are all the way up there. Plus, they're not new people. The only new person that I know would probably be Silvia. But if they didn't have any potential in being a mod, they wouldn't be there. So I say bring them in for more voices. Here's my skype, please add me Ember. I haven't added you yet surprisingly.

sharpeedo13@gmail.com <---Thats my skype and email. .-. I know, I made that email when I was 11, dont judge.
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Post by Claire Astra Sat Jul 19, 2014 9:12 am

I believe this may be worth a try. If there is a test I would like to join.

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Post by Mayumi Serenity Sat Jul 19, 2014 9:29 am

XD ...o-o Anyway i think that if there is a way that would reduce the conflict between individuals in the chat that are fighting over sparring or fight topics, i'd say we should give it a try to see whether it brings peace for the site or not. o-o Also, i would be a non lazy mod.
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Post by Sena Sat Jul 19, 2014 10:00 am

I don't agree to this system. This is an RP site, not a dice game. It's about CREATIVITY not a number system. Now, there are issues about people doing whatever they can to win and there can be a simple resolution to this. PLAY FAIRLY! If someone is saying that they don't want to die or what ever, don't be the flawless killer. Give them a chance. They are obviously weaker than you, DON'T BE AN ASS AND KILL THEM WITHOUT FAIL. And I've also noticed on some people's power sheets that they've written something about mana. There is a number system that could be used on an RP site. For whatever race you are, the certain number of mana points you have. Obviously humans would have the least since they've already been reduced to piles of shit thanks to the tier chart, might as well make them stinkier yeah? The number of points is not gonna be up to me, it would be up to the higher ups if they agree to this. Also this isn't D&D, not everyone is a dice person. This would be something difficult for someone like me, who doesn't want their creativity restrained by a number, to operate or keep track of. Some people's internet can't handle multiple tabs or something like 3D dice graphics. There's flaws with the dice system like I've seen in here. There are different races that would require different dices and this would not be fair. Doing all this +2 or whatever crap would be too much trouble to keep track of. What if someone doesn't want their character they worked so hard to make die? If they were so unlucky enough to roll a high enough number, it would be bye-bye for them. I know that you, Levious, have trouble rolling high numbers when you really want them, so how would you feel if you were fighting someone who was stronger than you and you were about to die but rolled a low number? Not so fun anymore, huh?

We cannot leave the non-mods out of this. This is the site that everyone here has to be in on whatever changes occur. They have a right to voice their opinions on whatever happens to this site. With that said, whoever has not said what they feel, please post your opinion.

I would say more, but I have things to do. Another point of mine to get across. Not every mod has all the time in the world to have a call about this. I will be back to voice myself.
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Post by Levious Sat Jul 19, 2014 10:42 am

I want to do a test on this to see if it'll work. I don't want to put it out in the blue. I need to make sure that it can work before people start judging it. Thats why I want to discuss about private topics and getting people to try this out. See if they like it or not.
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Post by Eliza Sat Jul 19, 2014 10:33 pm

Ok, where do I even begin...
NO ALL OF MY NO. I AM NOT HAVING NUMBERS RULE MY CREATIVITY. While I understand that the fights about moves hitting or not are cruel, and I will say I play d and d myself, this sites fights are all about creativity. When you have that one jackass like Kurei who uses a shit ton of speed, think about it. How much of a bonus on the die would all that speed get him? Enough that it would auto hit? Yes, yes it would. But, if we were to use creativity there is a way out of dying. The dice would say that he is dead, which is extremely annoying. People would still argue and fight, and the dice wouldn't change much at all. And the dice wouldn't allow for that one exception to be made because Kurei needs to be reworked. Again, I'm only using this fight as a example. I know this doesn't apply to all fights, but it does for the ones we are arguing about. This dice system wouldn't stop the fights in the cb and over whether it hit or not, which is the real reason why they are trying to implement this system. This system would cause more problems than it's worth. I'm completely against this system. It would turn good fighters like Haku into only ok fighters because their creativity would be limited, and bad fighter wouldn't get much better. It wouldn't change much, and would cause many more fights and angry people. People join this site to be creative, not to be constricted to a dice system. We would lose people, who would get bored with this system. They would leave for not being able to express the creativity they joined this site to express. I for one would be much less active, and be bored with this system. This may not be true for all, but it is how I feel. Use this system if you want to lose rpers like me and others. I'm against this system with all my heart, sorry Goon and Levi.
ALL OF MY NO
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Post by Levious Sun Jul 20, 2014 3:51 am

Eliza, all that you're doing is landing a roll to hit and evade someone. It's not restricting your powers or what you can do with it. Its not stopping you from rp'ing or anything. In fact, its going to create more opportunities for creativity. This is just a fix since everybody is saying that they're dodging everything or the moves are un avoidable. And I'm not imposing on people to be force to do this, I'm just asking if people can try it out and see if they like it. I can't just implement a system of hitting someone without a test. THIS IS ONLY FOR MOVES IF THEY LAND OR NOT. NOT STOPING YOUR ABILITIES NOR YOUR CREATIVITY, ALL YOU MOVES WILL HAVE THE SAME AFFECT. AND DEPENDING WHAT IT DOES YOU CAN ADD TO THE CHANCES OF HITTING YOU. I already went over how people can't kill you with that in the post. I don't know why people keep on saying that. They probably didn't read it correctly.
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Post by Levious Sun Jul 20, 2014 4:13 am

Levious Hope
Physical Deflection-d20
Defense- d5 and under to fail

Beast Senses - Passive ability

Sword of Direction - d20
Has to be close to activate
Basic Hit - Greater than 10
Defense - Greater than 10

Physical Reflection - d20
Basic Hit - Greater than 10
Evasive - Greater than d11

Refract - d6
Basic Hit - Greater than 2
Evasive - d1 to fail

Sensor Touch - d20
Basic Hit - greater than 10

This is how you make things fair, in the end, my character can still be hurt by physical attacks. All I did was adjust the roll in my defense depending on my ability. Your skill still has the same effect, and you can still move around as you please and try to attack the person. You can eat ice cream and do the move if you want to. This will not affect the persons rp or creativity.
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Post by Shrade Sun Jul 20, 2014 4:55 am

It does, it makes character creation....trickier and people seeing this...who just want to make powers will want to deal with them less, make less powers just to avoid all of this. Personally i don't feel like going through all my powers just to add this stuff to them. let alone people are not sure what type of dice would even be used for what.
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Post by Levious Sun Jul 20, 2014 5:10 am

It doesn't take much to type that down, is took me less than 5 minutes. And the basic dices would be only 2 for fighting. A dice with 6 sides and and 20. Not really hard to understand. Layout is extremely simple, a 7 year old can understand this.
Layout
Basic Hit
Defense
Evasive
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Post by Shrade Sun Jul 20, 2014 5:11 am

but the problem is not everyone wants to deal with this. >>
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Post by Levious Sun Jul 20, 2014 5:23 am

Im not saying they have to, I just want to see if they can try it out. I believe this has a ton of potential to make fighting much more fun. Thats why I'm asking if people want to try it out. Or make it something on the side so people can use if they want to. They don't have to be obligated to use it, they can just use the system if they want to and it's just there for them.
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Post by Sena Sun Jul 20, 2014 5:29 am

That's too much to manage and keep tack of. I know that I wouldn't want to go back and forth from this to that to see what to roll for whatever. It's completely unnecessary, we just need reasonable people. Also, it would be a bummer if having to do all that crap would keep me away from CREATING something. Already you can see how this system would reduce creativity.

I know that you're trying to stop all the fighting and what not, but this is already creating an issue.

I mentioned an alternative that is much easier to handle and simpler to keep track of. This mana stuff I've heard about in some people's sheets. Everyone gets the same amount and every time you use one of your powers, you use one mana point. Much easier than going back and forth between two sites or waiting to see what number you roll depending on your computer's speed. Not everyone has the greatest computer and all that 3D dice crap takes a lot for my computer to do. I'm sure it's like that for a lot of you. Also, creativity is still usable.

Now, I've said it before; people need to be more reasonable on this site. Let's face it everyone, flawlessness doesn't exist. So, maybe you can do better RP by slipping up now and then and giving others a chance and what not. Be realistic here! Not too realistic though, that's the point of RP Razz. It makes it a lot more fun for everyone and makes a longer, more enjoyable RP.

I realize that trying it out to see if it would work is a big thing for you supporters. But, that would wast time and mental durability. And if a new person joins and they think we use such a system, they probably wouldn't want to stick around once they've seen all the trouble it's worth.

In conclusion, this system is just too much to keep track of, boring -in my opinion-, and pretty much a rip off of D&D. There, I've said my piece with as much reasoning as I can possibly type. If you have read this far, thank you and please give feedback.
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Post by Levious Sun Jul 20, 2014 5:39 am

Keeping track with mana is just the same in keeping track with (Your own skills). It would be even worst in limiting the user in how many spells he/her can use. That's just a huge limitation, its not going to stop people from saying that they can dodge it or not. And no matter what, they're going to think their character are the best. They will pull anything up their rears to avoid a hit, and thats how people are.

And if you would have clicked on the link I put Sena for my post, you can see that it's not even an animation for the dice, (Meaning its not 3d and doesn't need to be processed by your computer for a result. Its a different website that picks a random number for the dice. Forumotion also has a similar system that you can "Technically roll a dice."
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Post by Sena Sun Jul 20, 2014 6:23 am

No, no, no, no, no. It's adding more creativity. Let's say you wasted it all and you still need to fight, well you can be creative and use your skills to benefit yourself.

Chance, that's all this system would be. You want your hit to be strong, you have to be lucky. You want to dodge, you gotta be lucky. Chance, chance, chance. That's all I'm seeing.
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Post by Levious Sun Jul 20, 2014 6:26 am

You adjust the roll and its success rate with the ability. Yes, there's a chance so fail. Its like trying to throw a rock at one bottle, there's always a chance if you're going to hit it or not depending on your accuracy.
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Ideas for a fair fight Empty Re: Ideas for a fair fight

Post by Sena Sun Jul 20, 2014 6:43 am

Guess what, online dice shouldn't determine your accuracy. Haven't you ever been taught to play fair? It's much more fun to add more to the creativeness of an RP without numbers. Just communication. Simple said and done.
Sena
Sena

Posts : 395
Join date : 2014-05-10
Age : 27
Location : Anywhere sushi can be found!

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Ideas for a fair fight Empty Re: Ideas for a fair fight

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